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[vc_row][vc_column][vc_empty_space height=”75px”][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”Education “][/vc_column][/vc_row][vc_row][vc_column width=”1/4″][vc_column_text]2005-2010
universites[/vc_column_text][/vc_column][vc_column width=”3/4″][vc_column_text]Transfer student (Bachelor of Arts (B.A.)), Digital Design and Multimedia,
Fine Art of School, University of California, Berkeley

Diploma of Fine Art, Multimedia Design,
Raffles Design Institute, Donghua University, Shanghai[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”Work Experience”][/vc_column][/vc_row][vc_row][vc_column width=”1/4″][vc_column_text]2015-present
2012-present
2011-2012
2011[/vc_column_text][/vc_column][vc_column width=”3/4″][vc_column_text]Co-Founder & Design Director, Talknic application Studio, Shanghai
Visualizer for International Projects, UAP Shanghai/Brisbane
Motion Designer (Art Director), Chuan Group, Shanghai
Creative Designer & 3D Animator, Yizhou Studio and PTG, Shanghai[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_empty_space][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”Details”][/vc_column][/vc_row][vc_row][vc_column][vc_tta_tour][vc_tta_section title=”Talknic (2015-present)” tab_id=”talknic”][vc_column_text]Co-Founder for the Talknic. Three guys and I build this app developing studio. At the beginning of our investment, there are only four person worked on this small studio. I did all work around design – UI design, poster, ads/graphic, and website.
Now a day, we have 3 IT guys and 1 designer, help us grow this smart team. Our app is starting to verify by App Store. It’s a milestone for our own career. We are hoping everyone can find our app, and use this well.
By the way, one technique co-founder let me setup a small technology studio to do app/website development. I think it will be a high-rising rate in China, especially in Shangha!
Just save us, focus us! Thank you![/vc_column_text][/vc_tta_section][vc_tta_section title=”UAP (2012-present)” tab_id=”uap”][vc_column_text]I am a 3D Visualizer for processing AUS and INTERNATIONAL projects at Urban Art Project (UAP) in Shanghai, China. This is my second time for changing my career area, which main…when I was a university student, my major is multimedia. I can do motion design, I can do 3D movie, also I can do visual effects. But now I am in a art company, which is targeted around Landscape, Art Sculpture and Architect Design. That’s so cool, but I guess I am so young.
During these two years, such experiences increased. I probably understand how to connect between installation and artiest/designer. These are two different area in our studio, but all staffs are only care the projects. That’s very hard to explain how to move the design staff from virtual era to real space!
I am so excited that UAP gives me a very nice chance, learning and improving! In this two years, I cannot remember all projects what I joined. But some are very very important in my life, they are massive, they are complicated, they are kindly.
– Abdul Aziz: Culture Building (my first middle-east project)
– NW3 Canopy: my first USA project
– Emporium Hotel: my favorite Australia project
– LA Aids Monuments: my second USA project
That’s my milestone in this company. Not enough, and keep walking!!![/vc_column_text][/vc_tta_section][vc_tta_section title=”Chuan Group (2011-2012)” tab_id=”chuangroup”][vc_column_text]Chuan Marketings and Communications is a big company in China, but Creative Center is based only in Shanghai. I am very interested in a different way for explaining what creative means. At the very first, I edited a shor t movie for Glenmorangie Whisky Brand. That shor t movie should tell client why they choose this whisky, and what kinds of advantages they have. I still designed the 3D virtual space for branding teasting and presentation event, all in 3D and effect softwares.
The second project is Porsche Intelligent Performance Event.This is a very big event, during 6 months in 3 cities. I designed and edited all videos for this project, 6 tunnel movies in one huge space, and one commercial video on the TouchMedia in Guangzhou. Before the project star ted, I finished a motion presentation video and helped my Associate Account Director describe our idea and actually details for marketing and branding.[/vc_column_text][/vc_tta_section][vc_tta_section title=”Yizhou Studio and PTG (2011)” tab_id=”yizhoustudio”][vc_column_text]n PTG (Prime Time Group) and Yi Zhou Studio, I was a 3D Designer for all par ts (modeling, rigging, animation, effects…etc.). PTG/Yi Zhou Studio is a small studio in Shanghai (Yi Zhou is the founder for this studio, also she is a young diractor in China and France.), just 10 person totally. So each designer should work much more initiatives.
I participated in “Upetria Office” by Tudou.The showcase was made by me, included in characters, elements, animations, and effects.The second work was “Collection by DirectorYizhou,Venice Biennial”. I created some elements and a part of animation.[/vc_column_text][/vc_tta_section][vc_tta_section title=”Industrial Light and Magic (PT)” tab_id=”ilm”][vc_column_text]I was a visual effect artist at ILM (Industrial Light & Magic) in San Francisco, CA USA and Singapore. I participated in some frame effects of Transformer 3: Dark of the Moon and Pirates of the Caribbean: On Stranger Tides. It was not the first time for me to process motion effect, i still learnt much more techniques of high-level processing skills, although I was a freelancer (maybe a partner) for these two big movies.
Brought 3D characters and fake elements of environment into a real surrounding was my main work in these two movies. Faked motion and screen were my deal work, but that was in the movie only.[/vc_column_text][/vc_tta_section][vc_tta_section title=”Ubisoft Entertainment (PT)” tab_id=”ubisoft”][vc_column_text]Ubisoft Entertainment was my first employer, a very cool game development company in the world. At that
time, I was quite young, both age and work experience. Many useful principles and experiences was imported my mind from Ubisoft.
In Ubisoft, many games I participated in. I remembered I was just a character modeler at that time. I couldn’t do all animations and effects, just drew or sculpted characters. After one game named “Assassin’s Creed”, my lecturer taught me some new techniques of rendering and light-setting.
“Assassin’s Creed I & II & III”, “Splinter Cell” and “Prince of Persia” were my participation games, because of these five wonderful games, I entered digital art quickly and easily.[/vc_column_text][/vc_tta_section][/vc_tta_tour][/vc_column][/vc_row]